CORE MECHANICS

The world of NOMAD EXILES is a living organism that is constantly evolving and transforming based on your decisions. Clean and bright or bloody and gloomy - it's up to you to decide!

At the beginning of the game, you will lead a squad of heroes, each of whom has their own combat capabilities, unique fighting styles and character traits that manifest themselves during dialogues and key decisions.

You have three classes to recruit at the beginning of the game:

Warrior

Deprived of life’s pleasures this hero spent his youth in the city barracks. Matured into a roofless warrior he excelled in the art of close combat. None of his challengers lived long enough to verify that though, so, do not even try, or should you?

Mage

Mage spent his youth in the Circle of the Wise. Its members maintain a self-contained way of life staying out of city affairs. His staff is his only weapon and no armour is over him . But... a man who's truly skilled can look quite good in twill!

Rogue

Daughter of the streetlaw she grew up saturating with its narrow and cruel spirit. The impeccable shooting skills of hers serve loyalty to only whoever pays the most.

New classes with their own features and history are to appear in the NOMAD EXILES world later, as the project develops.

There are dozens of unique locations in the game, some of which become available after completing story quests, while others are immediately open for exploration and extraction of necessary resources. Each of them has authenticity and reveals to the player the original world of the game.

Core Project Gameplay is tactical warfare. During the game development, we have been inspired by such tactical games as Heroes of Might and Magic, King’s Bounty, South Park: The Fractured But Whole, Game of Thrones: Beyond the Wall, Banner Saga etc.

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